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hello, I would like to jnow, if I buy the complete bundle, will I receive the roms or window game ? I would like to play them in my handheld console anbernic on GB

any purchase of the game, bundled or single, should give you all the game formats included! that means the Windows .exe, Game Boy rom, Analog Pocket file, and 3DS .cia should all become downloadable to you. thanks for your interest~ ✨

thanks for your reply, but I finally bought it 6 hours ago and got steam key too for lesbiAnts, it's great ^^

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Hi! I don't know if this will do any good, but I noticed you were developing a card game a while ago and wondered how developers implemented as many cards as they did. I was thinking about remaking an old card game from gbc with some improvements and ran into the same wall. In my research, I ran into a couple of possible solutions. One, there is an Array plugin for gb (an array is a variable that stores multiple values basically). Also I asked Google Gemini about it and it referenced an advanced coding technique involving a command called VM_SET_INDIRECT and VM_GET_INDIRECT.  The explanation Gemini gave me must have made my face look like the Pokemon slowbro when someone is trying to explain quantum physics to it, but I will try my best to explain. These "Indirect" commands work with memory addresses and seem like a much more efficient way of storing larger amounts of data, BUT... This solution seems ridiculously complex. I could paste the response the AI gave me about it somewhere if you would like however. Aside from that, it might not even be necessary because Mr. AI also said that GB studio is limited to 512 global variables and the TCG game that I was trying to remake only had like 200 cards in the first one and 433 in the second one... Notice anything interesting about those numbers? Yep. They are both below 512... So What I am guessing they did was just assign a global variable to each card, and then simply made each variable print all of the info for that card when needed. Possibly transferring things like attack damage and hp to local variables in the process. This may very well have been a wasted wall of text, but I hope it is helpful and if not, at least an interesting read. Thanks!

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hi! If I may make a recommendation for accessibility purposes, can you maybe make the background of this page lower opacity, or change the text color, or something? Because this is how it looks on my screen within the itch desktop app:


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Sure thing! Thank you for bringing it to my attention! I'll give the page a going-over ASAP~ ✨

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thanks! I can read it perfectly now

hi just wondering anyway to download the latest rom for this would love to play it on my gameboy :)

Sure! The latest work-in-progress roms are always available on my Patreon to supporters at the $3 tier or higher. Even just a single month's sub at that tier would give you access to the current build available there, plus all kinds of other things. This browser demo will get an update soon, for bugs and other small things, but it won't ever go beyond the first major section of the game. Thank you for playing and asking about the rom! It's definitely the best way to play~ ✨

Did you use GB studio for this? the web version also supports mobile too by adding touchscreen controls. Just a heads up from one dev to another!

I don't think I follow, sorry! I did use GB Studio, yes, and I've ported a previous game to Windows, Steam, and 3DS, plus used all the built-in GB Studio options. Do you mean mobile like Android and iOS? I actually looked into making an Android .apk out of the build sometime as well, using a similar process to the Windows port process, but I'm definitely open to easier methods if you have any resources to share!

So, when your building a ROM, it supports any GB emulator. But if you build it for web ports like in itch.io, it gives controller support on Consoles, and touch support for mobile phones. It also has keyboard support but you already knew that. All you gotta is build the web port like normal.

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Think I found a bug, I went to the lake on the first day, examined it, and now I can't leave or access a menu.

Ohno! Thanks for the notice! I'll put it on the taskboard and get it fixed as soon as I can~